﻿using Godot;

namespace VectorSurvivors.GameWorld;

[GlobalClass]
public partial class ManualController : CharacterController
{
    public Vector2 CustomInputVector = Vector2.Zero;
    public Vector2 CustomAimPos = Vector2.Zero;

    /// <inheritdoc />
    public override Vector2 AimPos => CustomAimPos;

    /// <inheritdoc />
    public override Vector2 InputVector => CustomInputVector;
}